﻿using System;
using System.Collections.Generic;
using System.Text;

namespace ThirdHand
{
    /// <summary>
    /// Structure of the serialized object that represents a spoken command with it's 
    /// corresponding command used in the command window.
    /// </summary>
    [Serializable()]
    public class ThirdHandCommand
    {
        /// <summary>
        /// Word that will be spoken by the developer to invoke the <see cref="Command"/>
        /// </summary>
        public string SpokenWord { get; set; }
        /// <summary>
        /// Command that will be executed in the command window when the developer speaks the <see cref="SpokenWord"/>
        /// </summary>
        public string Command { get; set; }
    }
}
